Tuesday, January 27, 2015

Re:Second Life


I have never heard about second life before and took a quick look at the website just for curiosity. I was totally impressed by how "real" this virtual world can be built.
I'd like to extend this topic to educational uses (or potential uses of second life). Many online classrooms are built in a virtual classroom on LMS (such as Blackboard) however, most of the times, it is usually just some teaching materials in pdf or word, an online form that people can communicate. Second life is much more personal than traditional distance learning. Students can choose, and customize their own avatars, enter into the "campus", perform activities, visit museums and science centers. I think it is an amazing implementation of video games into education. 

Here is what I found (so far) is particularly useful and interesting in Second Life,
  • Collaboration: there are already many second life educators. Second life allows you to contact them and collaborate with them. 
  • Interactivity: the role playing setting seems to engage the users more effectively. 
  • Search: it looks like you can do PubMed searches from the virtual libraries. (From http://wiki.secondlife.com/wiki/Second_Life_Education/Resources 
The video will give those who are interested, an overview of educational uses of Second Life by introducing educational locations, tools, and learning archetypes that have been developed.  What's your opinion of Second Life? Do you see more potential Second Life uses of second life? Eager to know your responses

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