I have never heard about second life before and took a quick look at the website just for curiosity. I was totally impressed by how "real" this virtual world can be built.
I'd like to extend
this topic to educational uses (or potential uses of second life). Many online
classrooms are built in a virtual classroom on LMS (such as Blackboard)
however, most of the times, it is usually just some teaching materials in pdf
or word, an online form that people can communicate. Second life is much more
personal than traditional distance learning. Students can choose, and customize
their own avatars, enter into the "campus", perform activities, visit
museums and science centers. I think it is an amazing implementation of video
games into education.
Here is what I found (so far) is particularly useful and interesting in Second Life,
- Collaboration: there are already many second life educators. Second life allows you to contact them and collaborate with them.
- Interactivity: the role playing setting seems to engage the users more effectively.
- Search: it looks like you can do PubMed searches from the virtual libraries. (From http://wiki.secondlife.com/wiki/Second_Life_Education/Resources )
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